Japan Trip 2009: Days 0 and 1
Yeah. So, this is Derek, currently in Japan, around Shinjuku.
3/23/09 – Day 0:
Our flight to Japan was delayed due to an accident in Narita Airport, so we stayed in a hotel near LAX. The hotel was provided by the airline company we were flying with, Singapore Airlines. Singapore Airlines actually has some pretty good crisis management, giving us hotel rooms, 2.5 free meals, the weird living kit things, and Belgian chocolates as we walked on the plane. Our tour group also had to rearrange some stuff, pushing our tour one day back. Which basically means I don’t get my extra free day in Tokyo. *sigh*
The Flight – Day 0.5: (technically 3/24/09, because of time zone stuffs)
Nothing much to say here, ‘cept that Singapore Airlines has a huge selection of mostly recent movies, music, games and TV shows (no anime though. *sigh* when will they learn
). I watched way too much, including Slumdog Millionare, Quantum of Solace, Madagascar 2 (I haven’t watched the first one yet… go figure.), some random episodes of Tom and Jerry, The Simpsons, Scrubs, and a whole lot of random other stuff. For games, they had not only a Gameboy Color Emulator with quite a few games, but also some Popcap games (yeah, random, I know.), and some others. Pretty crazy. Though, I really should’ve slept more.
3/25/09 – Day 1:
We arrived in Japan around 3 PM local time. After customs, my brother and I ditched the tour group and went to Akihabara, and loot the place. Well, at least buy some stuff. We spent a few hours there, visiting most of the major shops: Animate, Gamerz, Aso Bit City, Toranoana, and a few others. We also visited a few arcades and watched some pretty damn amazing players. We didn’t buy too much, since we will be visiting there again, hopefully. Once we got back to the hotel in Shinjuku, we ate some cake to celebrate my brother’s 19th birthday.
Without further ado, here’s the modest loot we bought from Akiba (with pictures! :O) (sorry about the horrible quality – point-n-shoots fail.)

OM NOM NOM.Wait, this isn't loot!

From the left: Lucky Star fan, Rin shirt, Saber cup, Index mousepad

From the left: Kyou shirt, Kara no Kyokai CD/DVD set, Yukkuri shiteitte ne!-esque plushes, Reimu shirt

Some random ads picked up at Akiba.

Wait a second.... that sounds a bit familiar... (It says "Take it Easy Campaign" on the envelope)
I went to Akiba last year for Summer Comiket 74 in August, and my bro and I noticed some differences from Akiba then and Akiba now. Basically, there was a major influx in both Vocaloid and Touhou goods. I think I can guess why.
For Vocaloid, the influx of goods has been due to the announced commercial release of the Good Smile Company “Black Rock Shooter” and “The World is Mine” figures, plus the release of CD’s by various Nico Nico Vocaloid artists.
For Touhou, this change was due to the production of the (unofficial) Touhou anime released during Comiket 75 (December ‘08). After the release of the anime, maybe people thought that it was ok to start releasing commercial goods of their own, maybe due to the misunderstanding that the anime was produced by a commerical company due to all the high-class seiyuu. But, after all of this, Touhou merchandise still remains mostly a grassroots movement. Or perhaps ZUN became more allowing about mass production. While starting to branch out into more mass production, goods are still made by fans, for fans.
I’d say this simply goes to show the power people have. In a Web 2.0 era, people have much more leverage than ever before, and we see they are using it. Fans create media, and commercial companies use the. Here’s to more such advances in the future.
I’ll be posting tomorrow, if I don’t feel too lazy. (I’ll also try to take a lot more pictures…) Until then!
International Saimoe up and running!
Come one, come all!
Vote for the most moe of them all!
Pretty self-explanatory. And I probably won’t be posting my votes. Just cause. (More like, I forgot and closed the window on accident)
And, this time ’round, because the unofficial Touhou Project anime, Touhou is finally in! Epic win or what? (Sadly, only the characters who showed up in the anime. Which means, no Cirno ⑨. QQ)
And that’s not to not include all the epic moe characters from the past few anime seasons. So, go vote!
(Thanks to Meimi132 for posting this on DC!)
Nothing-a-doing…
Well, it has been quite a while since I’ve made a post. Two to three weeks, I guess. Since Winter Break ended, I’ve had way too much work to do, what with finals and club stuff, as well as the fact that I got sick. The day before finals started. Yeah, it sucked. Ah well.
While I won’t be typing up an official post per se, I will be showing you a few ideas I have for posts which I will probably expand on in the (hopefully near) future. I typed most of these up on the fly when having a sudden idea, so they probably won’t have the best grammar or spelling or word choice in the world.
1) touhou and web 2.0
read this first: http://cardcaptor.moekaku.com/2008/09/01/riding-on-fans-energy-touhou-fan-culture-and-grassroot-entertainment/
basically, the idea of web 2.0 is very similar to that which the otaku community has been doing for many years: “foster[ing] innovation in the assembly of systems and sites composed by pulling together features from distributed, independent developers.” (quote from wikipedia. I know, not the best quote. whatever.)
the example ima use is touhou. thats when you go read the first link now.
basically, ZUN created a huge phenomenon. how? by “inspir[ing] its fans to create” (from the touhou article)
you can read more about how he did it in the article
i just want to connect the web 2.0 idea to the thing them otaku have been doing for a long time now.
yeah, thats it for now.
tl,dw.
(if you didnt get that, look up tl,dr)
I’ll probably add to this after I go to this speech on web 2.0 I’m going to sometime in Feb and learn a bit more about it.
From what I know, they at least seem similar.
2) why watch anime?
why does one watch anime?
at first, one may watch it because they are mesmerized
to avoid reality
to watch people do things you would never think of doing
to explore exciting new lands beyond one’s imagination
but, in the end
by watching anime, you learn something about yourself
think of it as human nature 101
in order for anime to be popular, one needs to be able to connect to the anime
and that connection is human nature
usually, something within the anime, usually a major theme of some sort, teaches the viewer something about themself
we can connect to that part of human nature and are attracted to it.
at least, below surface level, all the nice animation or cool explosions
there lies something which we can all connect to
that is why we watch anime.
a saying goes that we learn from our struggles
in anime, there is always struggle
if there were no struggle, there would be no story (ok, slice of life is an exception. but in slice of life, it is much easier to find something to connect to (see previous paragraph))
one could say that we learn from the characters’ struggles
or, i could stop spewing out random crap.
examples:
clannad: family (cite MOE blog)
->change vs the status quo: a theme that’s been popping up recently
–>it is almost human nature to dislike change, whether it be for better or worse (ok, dont talk to me about obama. thats simply because bush sucked SO MUCH, we needed to have change)
–>we can connect to okazaki’s dislike for change
–>i did read something in a book recently about “status quo bias”
I might put some links for this later.
other ideas:
a blog post on 5cm/sec: symbols, themes
a post on seating placement in anime (always in back, usually near window -> well, at least, never in the front.)
->does this tell us about the target audience/the characters in the anime?
ef ~desu: symbols
toradora: dig a bit deeper, look under surface level. looks stereotypical, but it aint.
->toradora really should be a visual novel. choose who you want, go with it. screw “canon endings”.
–>wait: “A visual novel based on the series will be produced by Namco Bandai Games playable on the PlayStation Portable and will be released in April 2009.” says wikipedia. sounds epic.
note: congrats to sankaku complex for its partnership with nico nico, a relationship which will be benefical to both communities, opening up nico nico to the english community and giving both sites more hits.
read more: http://www.sankakucomplex.com/2009/01/23/niconico-douga-charts-at-sankaku-complex/
http://www.sankakucomplex.com/2009/01/20/niconico-complex-niconico-douga-unlocked/
The Anime Industry in Troubled Waters?
We all know of this current global recession going on and stuff, but we need to ask the question that’s most important to us otaku (or, at least me): What effect will the current economic downturn have on the anime industry?
It sure does look like a negative effect. For example, Gonzo has recently been having lots of losses, and they laid off 25% of their workforce, and it has been speculated that they are desperate enough to attempt to make an ero version of Strike Witches in order to make more money (hey, what can I say? sex loli sells! (NSFW link))
But let’s look at arguments for both sides.
Most pessimists would say something like this: anime, like all entertainment, is more of a “supplemental” sorta thing. You don’t need it to live (well, for most of us), so in an economic downturn, when people are scared about spending money, logically the first thing that goes is the supplemental stuff like anime.
A counter to this arguement might look into the past: During the Great Depression (which this economic crisis is often compared to), the entertainment industries (music, film, etc) were hurt, but they did not vanish. Instead, people used movies and music to temporarily escape from a troubled reality. Instead of thinking about the taxes they had to pay tomorrow, people went to the movies and watched, for example, a horror movie, where there is a fake, but easily identifiable enemy. I could talk about other genres, but whatever.
An optimist might say that anime industry is different: not only do they have a huge and growing audience, but their industry is different from the movie industry as they are trying to use the internet to make money by making partnerships like what a few companies have done with Crunchyroll. (okay, the music industry has done this too. and both industries have rampant pirating issues.) This partnership has resulted in customers getting to translated subbed anime faster, and companies actually making money off the internet.
(Let’s not talk about the Crunchyroll community’s reaction…)
Another thing which sets the anime industry apart from other entertainment industries, and what I think is most important, is the massive amount of fan made content for anime. Conventions and doujinshi events like Comiket show how customers are taking matters into their own hands, and making their own anime/manga. It also shows how passionate fans are about anime and manga (maybe a bit too passionate at times…). This fact alone is what, I think, will keep the anime industry afloat if all else fails. Just look at Type-Moon, a company which had its humble beginnings in a doujin game called Tsukihime. And how can we forget Touhou by Team Shanghai Alice, which has turned into a huge sensation within the (Japanese) otaku community, and may finally be spreading to other countries. At Comiket 75, the first episode of the (unofficial) Touhou anime was released, a good example of what I said above.
Also, one can look at Nico Nico Douga and Youtube, where fan made content dominates, spawning AMVs and MADs of sometimes surpising skill.
A counter to that could be that people are less motivated to do that in an economic crisis, but I think that, by looking at the passion of the otaku community, that the anime industry has a long time before its fire finally burns out.
EDIT: Going off on a completely different tangent, one could say that the movie industry also has a large fanbase, and that if one looks trough Youtube, they can see millions of videos and parodies of popular movies, all fan made. A good example is the Dark Knight: go look it up on Youtube yourself. But I think that movies are on a whole other level: it is hard to anything close to movie quality user made without the use of expensive equipment, but people can draw great pictures with just a pencil and paper.
One thing that will certainly affect the outcome of this is the Internet, which has to power to instantly connect to millions of people and allows for quick and easy distribution of fan made products. Companies need to utlize this tool more, especially the anime industry. But I’ll get to that some other time.
EDIT2: hm, just read this on sankaku. It’s interesting how they don’t like Nico Nico but like Youtube… I guess it does make sense that they stress originality… Well, at least it might lead more utilization of the Internet for profit, which I think is a move in the right direction. But not allowing MADs is pretty hypocritical, as most people have no problem at all with doujins.
I could probably write a whole other article on the copyright stuff… later.
EDIT3: Just realized that Higurashi by 07th Expansion is also a doujin game… read here for some more doujin soft groups/companies.